


It is in GTA III one of the only two cars (the other being the FBI Kuruma) to actually scrape its front bumper on the ground when fully braking. Braking is rather poor, with no ABS at all. This places the car at a standing that is even lower than that of an Esperanto, but is still faster than a Manana. Furthermore, one of the two rusty/burned out car wrecks that can be seen in most of the 3D Universe games use a similar model as the beta version of the GTA III Idaho.ĭue to its heavy build and soft suspension, the Idaho lacks serious performance credentials, with poor speed and steering. Instead, GTA Vice City Stories reuses the Grand Theft Auto III or Grand Theft Auto: Liberty City Stories rendition of the Idaho.ĭuring development of GTA III, the Idaho was named the " Hachura", a name previously used for another car in Grand Theft Auto 2. The Grand Theft Auto: Vice City rendition, in particular, received better detailing, but the game's rendition was not carried over to Grand Theft Auto: Vice City Stories, as it has been for most other vehicles from GTA Vice City. The Idaho has looked virtually the same in most game it has appeared in, with noticeable tweaks and changes in minor details, mainly on its wheels and windscreens. The Grand Theft Auto Advance rendition is depicted with a dimension dissimilar to that of other Idaho's, with a shorter front end and a smoother front profile, but retaining a different top color. The front more closely resembles a 1975/'76 Chevy Caprice (with added turning signals).
